Bloody Plasma
A downloadable game for Windows
EXPLORE, IF YOU DARE!
As the world turned into an unforgiving desert, people made their way underground. Remains of an old-world factory now swallowed by the desert-it seemed like a suitable home. But the cold grounds weren't gentle either, as the damp darkness tore away at their flesh, gwnawing at their bones.
Yet born of desperation, a scientific breakthrough was made: Some humans were able to receive nutrients by feeding on blood plasma, extracted from other-less than willing - individuals. And so, mankind's remnants were divided between predators and their cattle.
The wealthy predators thrived in their false bliss, as their minds slowly fell into insanity- sip by sip. The regular folk however, started to die out. Either starved, or corralled and fed to the upper echelon. Yet with so much death, bodies tossed aside, lakes of festering waste blood- it almost began to seem as though the decay had nourished the grounds to life...
I wonder...will you flee this bountiful graveyard? Or be consumed and left to rot?
TUTORIAL
WASD to move
Shift to sprint
E to interact / pick up
F to toggle flashlight
CREDITS
Tobias Heukäufer - Coding / Project lead
Catriona Barclay - Game art lead
Artem Gulyaev - SFX / Story writing
Mark Braasch - Concept art
Jasmin Stahn - Game art
Lucas Gusev - SFX / Music
This game was created at the Game Design // UE at the University of Europe for Applied Sciences. Supervised by: Prof. Csongor Baranyai "Building Worlds" (Summer Semester 2021)
Status | Released |
Platforms | Windows |
Authors | Tobias Heukäufer, GalaktionoffGames, subbucket, Jasmin Stahn, BeastKotathix |
Made with | Adobe Photoshop, Unity |
Tags | Horror, Pixel Art, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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Hey, this is a good start! I would change the music tho, as the clear loop gets stale over time. Also a little more direction from the game is needed, as I do not know the level, I am kinda walking around aimlessly. So maybe add an objective or some indicator telling the player where to go.
Hello, thank you very much for the feedback. We're going to keep working on the game in the future and will work out the level design quirks!